
PARAS AHUJA
CG & Game Lighting Artist

Environment Art
Creating Game ready props and environments using Industry standard techniques such as Trim Sheets, Decals, Spline, Modular and Procedural assets.

Look Dev & Lighting
Shader Creation and Look Development using Blender, Substance Suite, Adobe Creative Suite and Lighting in Unreal Engine & Blender

Game DESIGN
Game Design, Level Design, Game Design Document, Game Mechanics
MY WORK
A Collection of my personal and professional work over the years




FIFA Goal to Goal - Lighting and Look Dev
A considerable chunk of my time at BYJUS was spent on FIFA Goal to Goal as a Lighting and Look Dev Lead. All shots were rendered in Unreal Engine by using either Ray tracing or Lumen on a case to case basis.
What makes the perfect first touch? | Goal to Goal (fifa.com)




(WIP) Polar Facility - Day Lighting Unreal Engine
Baked Lighting for Game Levels using EV Curves and accurate Lux and EV Ranges. Fixed Materials to make them Look better.




Car Cinematic LookDev & Lighting in Unreal Engine 5



Lunchbreak Lighting Sessions


Quick Lighting Study


Mood Lighting and Color Grading
A very quick Environment creation and Lighting study based on Pinterest images, entirely made in Blender using cycles render engine.




Some 3D Environments made at BYJU's
I was responsible for creating all the CG scenarios in this video inside Unreal Engine. Some were entirely made by me for example the theater and Jungle and some were premade but tweaked to fit with footage by me.
BG Creation Using Unreal Engine
Created an Igloo Interior for a Background purposes, utilizing a realistic PBR ice shader inside Unreal Engine. (Click on Image)
Worked on Look development and rendering of 3D assets inside Unreal engine.




Isolation in Wilderness
A Game Ready Environment made using Blender, Unreal Engine and some assets were used from Quixel Megascans Library
Did the Lighting and Scene Optimization for 1st and 2nd Floor using Unreal Engine, 3ds Max, Photoshop and After Effects
Worked as a Level Designer on this. Responsible for Scene Optimization, Lighting and Editing using Unreal Engine, 3ds Max, Photoshop and After Effects.



Game Ready Assets

Some 3D Game Props I created using Maya, 3ds Max, Substance Painter and Marmoset Toolbag.
About Me
I'm excited about Gaming and all things related to Real Time and offline rendering technologies. Evolution of Human psyche with the rapid innovative development of AR and VR technology. I specialize in creative narrative rich environments for interactive and non-interactive purposes. Integrating Cinematic Lighting into Games and other real time applications to provide surreal experiences.
