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1. Lost Ranger

The game is puzzle based. The player needs to move around the grid solving the classical minesweeper puzzle.  The time is limited and his decisions must be fast. The grids are full of boxes which may have either mines or enemies. Most of the boxes have numbers which indicates the position of mines around you. Every time you step on a new tile you get bonus time. The player should not stop at a place for too long. The player is given bombs to kill the enemy tanks hiding behind the boxes. The bombs can also be used to clear your way if you are stuck at a part of the puzzle. But they won't help always as they are limited.  A key is hidden somewhere on the tile and the player must find it. There will be a indicator on the top of the screen which blinks fast when it is close to the key. The player needs to use the given tools to find the key. After finding the key, the player needs to look for an exit which can be on either of the top corners. Going through the exit leads you to the next level.

2.Mission
Implausible(WIP)

Mission Implausible is my first 3d Game. Its an First person shooter. The initial idea was a exploration/survival game based in an jungle island with weird mysteries, but due to hardware limitations we have change the environment. We decided to make a simple desert with few abandoned buildings. The game was then optimized because the foliage was reduced by large amount. This was my first experience working with a 3d game and I learnt a lot from it. 

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